Playing
Economy & Ranks
Two numbers follow you around: a wallet in KCoins and an XP total. The wallet is what other players pay you. XP is what the community sees.
One wallet, everywhere
Your balance and XP are stored per player rather than per Discord server. Join a second server that runs the bot and the same wallet comes with you, because the money is between players and the servers are just where they happen to talk.
New accounts start at zero. There is no daily handout, and nothing is minted out of nowhere: with the exception of mission rewards and activity XP, the KCoins you receive came out of somebody else’s wallet.
Earning
Completing contractsthe main way | The escrowed payment is released to you when the issuer accepts your submission. Whatever the two of you agreed. |
Winning an auctionyour own bid | You get the amount you bid, not the starting price. Bidding low to win and then resenting it is a mistake you only make once. |
Weekly missions60 KCoins and 100 XP per difficulty point | A difficulty 5 mission pays 300 KCoins and 500 XP. The board runs Monday to Monday. |
Screenshot analysis18 KCoins and 50 XP per difficulty point | Post a KSP screenshot and it is read for the craft, the place and how hard the shot was to earn, then paid accordingly. |
Selling craftyour asking price | Plus a 300 KCoin bonus for listing a design with more than ten distinct part types, once a day at most. |
Levelling up200 KCoins per level | Paid automatically when you cross a level boundary. |
Talking15 XP plus up to 10 bonus | Per message, with a 45 second cooldown so a wall of text is worth the same as a sentence. Server boosters earn double. XP only, no KCoins. |
Losing
- Issuing a contract. The payment leaves your wallet the moment you send it, not when the work arrives. A cancelled or refused contract returns it.
- Posting an auction. The full starting price is held. The difference between that and the winning bid comes back at the close.
- Failing a contract. The fine the contract carried, which the issuer set when they wrote it.
- Failing a weekly mission. Half the payment you would have earned.
- Buying a craft. The listing price, once. Re-downloading something you already own is free.
Escrow is the whole point
Money is debited from the issuer up front rather than on delivery, so a contractor is never working on a promise from somebody whose balance might be spent by the time they finish. It also means an issuer cannot post more work than they can pay for.
Levels and XP
Levels come from XP on a curve: level N needs 100 multiplied by N to the power of 1.5. That is 100 XP for level 1, 282 for level 2, and roughly 3,162 by level 10, so early levels arrive quickly and later ones are earned.
Levelling up pays 200 KCoins and is announced in the channel it happened in.
The fifteen rank titles
Separately from XP levels, there are fifteen achievement titles, each tied to a real mission you have flown. They are Discord roles you equip through the title selector rather than something granted automatically, so your displayed rank is the one you want shown.
| Level | Achievement |
|---|---|
| 1 | Kerbin orbit |
| 2 | Mun landing |
| 3 | Docking, space stations included |
| 4 | Duna landing |
| 5 | Earth orbit in Real Solar System |
| 6 | Eve landing |
| 7 | Asteroid redirect |
| 8 | Moon landing in Real Solar System |
| 9 | Jool 5 |
| 10 | Interstellar mission |
| 11 | Mars in Real Solar System |
| 12 | Venus landing in Real Solar System |
| 13 | Gas giant in Real Solar System |
| 14 | Kerbol grand tour, every planet in one mission |
| 15 | Interstellar in Real Solar System |
Rescues are counted separately again, with their own leaderboard. See Rescue Missions.
Paying each other directly
You can transfer KCoins to another player without a contract, for a minimum of 1. It is the right tool for a tip, a favour or splitting a job three ways, and the wrong tool for anything you would want a dispute path for.