Playing

Economy & Ranks

Two numbers follow you around: a wallet in KCoins and an XP total. The wallet is what other players pay you. XP is what the community sees.

One wallet, everywhere

Your balance and XP are stored per player rather than per Discord server. Join a second server that runs the bot and the same wallet comes with you, because the money is between players and the servers are just where they happen to talk.

New accounts start at zero. There is no daily handout, and nothing is minted out of nowhere: with the exception of mission rewards and activity XP, the KCoins you receive came out of somebody else’s wallet.

Earning

Completing contracts

the main way

The escrowed payment is released to you when the issuer accepts your submission. Whatever the two of you agreed.
Winning an auction

your own bid

You get the amount you bid, not the starting price. Bidding low to win and then resenting it is a mistake you only make once.
Weekly missions

60 KCoins and 100 XP per difficulty point

A difficulty 5 mission pays 300 KCoins and 500 XP. The board runs Monday to Monday.
Screenshot analysis

18 KCoins and 50 XP per difficulty point

Post a KSP screenshot and it is read for the craft, the place and how hard the shot was to earn, then paid accordingly.
Selling craft

your asking price

Plus a 300 KCoin bonus for listing a design with more than ten distinct part types, once a day at most.
Levelling up

200 KCoins per level

Paid automatically when you cross a level boundary.
Talking

15 XP plus up to 10 bonus

Per message, with a 45 second cooldown so a wall of text is worth the same as a sentence. Server boosters earn double. XP only, no KCoins.

Losing

  • Issuing a contract. The payment leaves your wallet the moment you send it, not when the work arrives. A cancelled or refused contract returns it.
  • Posting an auction. The full starting price is held. The difference between that and the winning bid comes back at the close.
  • Failing a contract. The fine the contract carried, which the issuer set when they wrote it.
  • Failing a weekly mission. Half the payment you would have earned.
  • Buying a craft. The listing price, once. Re-downloading something you already own is free.

Escrow is the whole point

Money is debited from the issuer up front rather than on delivery, so a contractor is never working on a promise from somebody whose balance might be spent by the time they finish. It also means an issuer cannot post more work than they can pay for.

Levels and XP

Levels come from XP on a curve: level N needs 100 multiplied by N to the power of 1.5. That is 100 XP for level 1, 282 for level 2, and roughly 3,162 by level 10, so early levels arrive quickly and later ones are earned.

Levelling up pays 200 KCoins and is announced in the channel it happened in.

The fifteen rank titles

Separately from XP levels, there are fifteen achievement titles, each tied to a real mission you have flown. They are Discord roles you equip through the title selector rather than something granted automatically, so your displayed rank is the one you want shown.

LevelAchievement
1Kerbin orbit
2Mun landing
3Docking, space stations included
4Duna landing
5Earth orbit in Real Solar System
6Eve landing
7Asteroid redirect
8Moon landing in Real Solar System
9Jool 5
10Interstellar mission
11Mars in Real Solar System
12Venus landing in Real Solar System
13Gas giant in Real Solar System
14Kerbol grand tour, every planet in one mission
15Interstellar in Real Solar System

Rescues are counted separately again, with their own leaderboard. See Rescue Missions.

Paying each other directly

You can transfer KCoins to another player without a contract, for a minimum of 1. It is the right tool for a tip, a favour or splitting a job three ways, and the wrong tool for anything you would want a dispute path for.