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What It Does
Boundless Missions gives a KSP community the one thing a single player save cannot have: other people who want something built. This page is the tour.
Six ways to get work
Everything below runs on the same wallet, the same escrow and the same submission machinery. They differ in who sets the price, and in what counts as delivery.
Contracts
One player hires another. Build a craft, or fly a mission. A deadline, a price, and optionally a list of parts the contractor is allowed to use.
Auctions
The same job, with the price left open. Contractors bid downwards and the lowest bid at the close becomes the contract.
Rescues
A ship and its crew leave the issuer's save for real, and spawn in the rescuer's on the orbit they were abandoned at.
Flag design
A contract whose deliverable is artwork rather than a ship: a custom flag, delivered as an image and installed like any other flag.
Weekly missions
Twenty community objectives a week, drawn from a template set, with rewards scaled to difficulty and a fine for claiming one and not delivering.
The marketplace
Sell a finished craft outright. Listed from the editor in game, browsed and bought here, delivered into the buyer's save.
What the bot handles
- Wallets and XP. One balance in KCoins and one XP total per player, shared across every server the bot is in rather than kept per server.
- Rank titles. Fifteen achievement levels, from Kerbin orbit up to an interstellar mission in Real Solar System, each with a Discord role you can equip.
- Boards and announcements. Contract offers, auction posts and the weekly mission drop, each in its own channel. Marketplace listings are not among them: the marketplace lives on the website and in the game.
- Screenshot analysis. Post a KSP screenshot and it is read for the craft, the location and the difficulty, then paid out accordingly.
- Corporations. Found one and get a text channel to run it from.
- Disputes, tickets and moderation. A refused submission has somewhere to go, and so does a bug report filed from inside the game.
What the add-on handles
- The sidebar. Missions, the contract inbox, your profile, the notification feed, the selling half of the marketplace, tools and settings, drawn over the game.
- Submission. A draggable window that reads the live scene: the craft on the build stage, or the vessel’s situation, body, crew and resources in flight.
- Blueprints. An eight view render of the craft, composited into a blueprint sheet, used as the thumbnail on listings and submissions.
- Craft transfer. Packing a ship with its flags, paint, fuel configs and mod list on the way out, and reconciling it against the local install on the way in.
- Editor restrictions. The VAB and SPH limited to the parts an active contract permits, when it sets a limit and you switch the restriction on.
- Life support bridging. Detecting which life support mod a save runs, and freezing stranded crew out of it while they wait for a rescue.
What it does not do
It is not a multiplayer mod. Nobody flies in your save and you do not see other players’ ships in flight. What moves between saves is files and money, not physics.
It also does not replace career mode. Community contracts are kept separate from KSP’s own contract system on purpose, and the funds in your career save are not the KCoins in your wallet.
Link once
You connect the game to your Discord account a single time. The session token the add-on stores is good for thirty days, after which you link again with a fresh code.